Objsim
Represents any object that can be added to the scene.
Kind: global class
new Objsim()
Creates a class that represents any object that can be added to the scene.
objsim.setHTM(m)
Sets the homogeneous transformation matrix that represents the position of the object as the position of the object.
Kind: instance method of Objsim
Param | Type | Description |
---|---|---|
m | object | 4x4 math.js homogeneous transformation matrix that represents the position of the object. |